
Audio Improvements
modA client-side mod for some audio system improvements - mono audio and better jukeboxes & game music
Compatibility
Supported Loaders
Game Versions
Gallery

Settings

A client-side mod for some audio system improvements - mono audio and better jukeboxes & game music

Settings
-> Stops sounds from being affected by the direction you're looking in while still becoming quieter when further away
-> Options for different categories: Jukeboxes, note blocks, weather, blocks, hostile mobs, neutral mobs, players, ambience/environment (only mono jukeboxes and note blocks enabled by default)
-> 50% - 300% or global
(100% by default)
-> Fades out the regular game music while a music block is playing near you
-> Toggleable seperately for jukeboxes and note blocks (both enabled by default)
-> Customizable fade in/out durations
(enabled by default)
-> Prevents the same music piece from playing multiple times in a row
(disabled by default)
-> Replaces the vanilla music frequencies with a customizable random interval
-> Option whether this should also affect the main menu music
-> Delays sounds based on how far their source is from you
-> Options:
(100% intensity by default)
-> Pitches sounds up/down depending on how fast the distance between you and them changes
-> Doesn't work on mono sounds due to sound engine limitations
(Sound category volume sliders not affecting the volume of certain sounds at higher percentages - e.g. music discs already reached 100% volume at 25% category volume)
(enabled by default)
-> Fixes resource pack and mod audio that incorrectly uses stereo files for in-world sounds by converting them to mono, so the sound engine can then correctly position it instead of always playing directly at the listener
This mod is made to be highly customizable!
The settings can be opened via the Mod Menu mod on Fabric, the inbuilt mod lists on NeoForge and Forge or generally by using the command "/audioimprovements".
