![[ETF] Entity Texture Features logo](https://cdn.modrinth.com/data/BVzZfTc1/af683d206d50b05258d865b0d6e4aa2f2cee12f2_96.webp)
[ETF] Entity Texture Features
modEmissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric
Compatibility
Supported Loaders
Game Versions
Gallery

skin features example

examples

Kinetic hosting
![[ETF] Entity Texture Features logo](https://cdn.modrinth.com/data/BVzZfTc1/af683d206d50b05258d865b0d6e4aa2f2cee12f2_96.webp)
Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric

skin features example

examples

Kinetic hosting
![]()
ETF is a Fabric, Forge & NeoForge mod that adds many Entity Texture Features, including entity and player skin features!
ETF primarily supports the OptiFine format, acting as one of the alternative mods to OptiFine, but with many more features and options!
If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized modpack, which includes all the OptiFine parity mods!
Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located under config/entity_texture_features.json
This mod should be compatible with any mod added entities as long as they use regular vanilla rendering
Any mod displaying an entity in a custom GUI can force the default texture by having the entity.getblockstate set to either null or of type VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID.nameUUIDFromBytes(("GENERIC").getBytes()).
You can find the changelog here.
You can reach out on my Discord (preferred) or open an issue on GitHub.