
Fornax
modFornax fixes a problem with high-resolution resource packs, and uses Vulkan. A 256x+ LabPBR pack can have three textures for every block; this unblocks those with 512x regression testing happening now as well.

Fornax fixes a problem with high-resolution resource packs, and uses Vulkan. A 256x+ LabPBR pack can have three textures for every block; this unblocks those with 512x regression testing happening now as well.
A Vulkan rendering engine for Minecraft, built as a companion to Sodium. Fornax fixes a problem with high-resolution resource packs.
A 256x LabPBR pack can have three textures for every block:
Minecraft normally puts all three into the same atlas. At higher resolutions, the atlas can exceed the hardware limit and the resource pack fails to load.
Fornax stores normal and specular maps in separate atlases. They no longer take space in the main block atlas.
This allows 256x packs to load with their colour, normal, and specular maps intact on low-end devices.
Fornax also provides shaderpack (when paired with the appropriate pack/GLSL) features.
See the pack format documentation. PACK-FORMAT
Fornax was built by one person over roughly two months, with AI used to assist with code and assets.
Any AI generated code was reviewed, modified, or rejected as needed through thorough testing and validation.
The architecture, design decisions, tuning, and acceptance tests were done and reviewed by the developer. Generated code was reviewed, modified, or rejected as needed.