ARCHIVED
this shader is an edit of "The-Next-Shader" made by Coldnight and under Apache license. it aims to semi-realistic style, and high performance, with some basic stuff that the original work doesn't have.
features
- GTAO (ground truth ambient occlusion)
- RSM (reflective shadow map)
- SSPT (screen space path tracing)
- atmospheric scattering
- volumetric clouds
- plane clouds
- bloom
- agx tonemap
- water waves
- rain puddles (from Complementary with permission :D)
- wet surface
- basic POM (parallax occlusion mapping)
- taa (temporal anti-aliasing)
- specular reflection
- motion blur
- depth of field
- volumetric fog
- volumetric light
- lens flare
- screen space reflection
- rain ripple
- PCSS soft shadow
idk what more, you can try it and find out
supported mods
if you caught any issues (like game rendering, artifacts, or anything else), you can report them to me so i can fix them.. create issues here
this shader has been tested on Intel. it should theoretically work on AMD and Nvidia, but I am not entirely sure.
and can also load on mobile device using MobileGlues and can also load with iphone using Hynis launcher by congcq and some other renderer.