Synced audio
modIf someone leaves and join back, your custom audio will not start over from the beginning but continue playing, with dynamic visuals effects
If someone leaves and join back, your custom audio will not start over from the beginning but continue playing, with dynamic visuals effects
Vanilla client: If someone leaves and join back whilst music was playing (a music disc for example), he won't be hearing anything at all anymore whilst the others would
Synced audio datapack/mod: If someone leaves and join back whilst music from the pack was playing, he'll still hear the same music as everyone else because the pack pings audio each 5 minutes.
In an audio editor (audacity for example):
In the resource pack file:
Only one song in total is currently supported
To start a song:
Run /function audio_reactive_particles:place_visual_130 to place a particle visual going up & down, synced with the audio's bpm
To make the particles match the bpm, open the datapack, open the folder beginning by "converter" and open the offline html file or online html file and host it, upload your full audio file and convert it, copy the content and paste in the datapack in data/audio_reactive_partiles/list_of_audio_files/current_audio.mcfunction