π English Description for Modrinth
- NOT COMPATIBLE WITH Starlight
Universal Optimization is a powerful tool designed to improve your server or singleplayer performance by drastically reducing the load caused by mobs.
This mod combines multiple advanced optimization techniques into one seamless system.
- It is recommended to use with Embeddium
- The speed effect works for flight
π§ Main features:
- Removing mob collisions: Mobs do not collide with each other. This reduces CPU load and can even increase FPS. Improved version - slow movement bug fixed.
- In some cases, fixes prizes when moving from chunk to chunk:
- Caches some chunk data for quick access
- Speeds up recipes:
- Caches all recipes in the game, which can help avoid freezes when using JEI and EMI
- Also some other optimizations, caching in small ways
- Remote spawn limit: Mobs do not spawn further than a certain number of chunks from the player (default: 7 chunks). Fully customizable.
- Freeze mobs:
- Horizontal and vertical limit by X/Y
- Exceptions for mobs (eg Creeper, Phantom)
- Block and limit mobs:
- You can block or limit spawning of certain entities (
"minecraft:cow" or "minecraft:pig 5")
- Global limit of all entities in the world (
AllMobsLimit = 100)
π Full Configuration Example:
You can find the full example configuration file below (scroll to the end of the description). All features are toggleable and adjustable to your needs.
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We can arrange to order a mod at Discord, my nickname is Gvoper
π Π ΡΡΡΠΊΠΎΠ΅ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π΄Π»Ρ Modrinth
- ΠΠ Π‘ΠΠΠΠΠ‘Π’ΠΠ Π‘ Starlight
Universal Optimization β ΡΡΠΎ ΡΠ½ΠΈΠ²Π΅ΡΡΠ°Π»ΡΠ½ΡΠΉ ΠΌΠΎΠ΄ Π΄Π»Ρ Π³Π»ΡΠ±ΠΎΠΊΠΎΠΉ ΠΎΠΏΡΠΈΠΌΠΈΠ·Π°ΡΠΈΠΈ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ ΠΌΠΈΡΠ° Minecraft Π·Π° ΡΡΡΡ ΡΠΌΠ΅Π½ΡΡΠ΅Π½ΠΈΡ Π½Π°Π³ΡΡΠ·ΠΊΠΈ ΠΎΡ ΠΌΠΎΠ±ΠΎΠ² ΠΈ ΡΠ»ΡΡΡΠ΅Π½ΠΈΡ ΠΎΠ±ΡΠ°Π±ΠΎΡΠΊΠΈ ΡΡΡΠ½ΠΎΡΡΠ΅ΠΉ.
- Π Π΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΠ΅ΡΡΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Ρ Embeddium
- ΠΡΡΠ΅ΠΊΡ ΡΠΊΠΎΡΠΎΡΡΠΈ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ ΠΏΡΠΈ ΠΏΠΎΠ»Π΅ΡΠ΅
π§ ΠΡΠ½ΠΎΠ²Π½ΡΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ:
- Π£Π΄Π°Π»Π΅Π½ΠΈΠ΅ ΠΊΠΎΠ»Π»ΠΈΠ·ΠΈΠΉ ΠΌΠΎΠ±ΠΎΠ²: ΠΠΎΠ±Ρ Π½Π΅ ΡΡΠ°Π»ΠΊΠΈΠ²Π°ΡΡΡΡ Π΄ΡΡΠ³ Ρ Π΄ΡΡΠ³ΠΎΠΌ. ΠΡΠΎ ΡΠ½ΠΈΠΆΠ°Π΅Ρ Π½Π°Π³ΡΡΠ·ΠΊΡ Π½Π° CPU ΠΈ ΠΌΠΎΠΆΠ΅Ρ Π΄Π°ΠΆΠ΅ ΠΏΠΎΠ²ΡΡΠΈΡΡ FPS. Π£Π»ΡΡΡΠ΅Π½Π½Π°Ρ Π²Π΅ΡΡΠΈΡ β Π±Π°Π³ Ρ Π·Π°ΠΌΠ΅Π΄Π»Π΅Π½Π½ΡΠΌ ΠΏΠ΅ΡΠ΅Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠ΅ΠΌ ΠΈΡΠΏΡΠ°Π²Π»Π΅Π½.
- Π Π½Π΅ΠΊΠΎΡΠΎΡΡΡ
ΡΠ»ΡΡΠ°ΡΡ
ΡΠΈΠΊΡΠΈΡ ΠΏΡΠΈΠ·Ρ ΠΏΡΠΈ ΠΏΠ΅ΡΠ΅Ρ
ΠΎΠ΄Π΅ ΠΈΠ· ΡΠ°Π½ΠΊΠ° Π² ΡΠ°Π½ΠΊ:
- ΠΊΡΡΠΈΡΡΠ΅Ρ Π½Π΅ΠΊΠΎΡΠΎΡΡΠ΅ Π΄Π°Π½Π½ΡΠ΅ ΡΠ°Π½ΠΊΠΎΠ² Π΄Π»Ρ Π±ΡΡΡΡΠΎΠ³ΠΎ Π΄ΠΎΡΡΡΠΏΠ°
- Π£ΡΠΊΠΎΡΡΠ΅Ρ ΡΠ΅ΡΠ΅ΠΏΡΡ:
- ΠΡΡΠΈΡΡΠ΅Ρ Π²ΡΠ΅ ΡΠ΅ΡΠ΅ΠΏΡΡ Π² ΠΈΠ³ΡΠ΅, ΡΡΠΎ ΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡΡ ΠΈΠ·Π±Π΅ΠΆΠ°ΡΡ ΡΡΠΈΠ·Ρ ΠΏΡΠΈ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠΈ JEI ΠΈ EMI
- Π’Π°ΠΊ ΠΆΠ΅ Π΅ΡΠ΅ Π½Π΅ΠΊΠΎΡΠΎΡΠ°Ρ ΠΎΠΏΡΠΈΠΌΠΈΠ·Π°ΡΠΈΡ, ΠΊΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΏΠΎ ΠΌΠ΅Π»ΠΎΡΠΈ
- ΠΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠ΅ Π΄Π°Π»ΡΠ½Π΅Π³ΠΎ ΡΠΏΠ°Π²Π½Π°: ΠΠΎΠ±Ρ Π½Π΅ ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ Π΄Π°Π»ΡΡΠ΅ ΠΎΠΏΡΠ΅Π΄Π΅Π»ΡΠ½Π½ΠΎΠ³ΠΎ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²Π° ΡΠ°Π½ΠΊΠΎΠ² ΠΎΡ ΠΈΠ³ΡΠΎΠΊΠ° (ΠΏΠΎ ΡΠΌΠΎΠ»ΡΠ°Π½ΠΈΡ: 7 ΡΠ°Π½ΠΊΠΎΠ²). ΠΠΎΠ»Π½ΠΎΡΡΡΡ Π½Π°ΡΡΡΠ°ΠΈΠ²Π°Π΅ΡΡΡ.
- ΠΠ°ΠΌΠΎΡΠΎΠ·ΠΊΠ° ΠΌΠΎΠ±ΠΎΠ²:
- ΠΠΎΡΠΈΠ·ΠΎΠ½ΡΠ°Π»ΡΠ½ΠΎΠ΅ ΠΈ Π²Π΅ΡΡΠΈΠΊΠ°Π»ΡΠ½ΠΎΠ΅ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠ΅ ΠΏΠΎ X/Y
- ΠΡΠΊΠ»ΡΡΠ΅Π½ΠΈΡ Π΄Π»Ρ ΠΌΠΎΠ±ΠΎΠ² (Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ, ΠΡΠΈΠΏΠ΅Ρ, ΡΠ°Π½ΡΠΎΠΌ)
- ΠΠ»ΠΎΠΊΠΈΡΠΎΠ²ΠΊΠ° ΠΈ Π»ΠΈΠΌΠΈΡ ΠΌΠΎΠ±ΠΎΠ²:
- ΠΠΎΠΆΠ½ΠΎ Π±Π»ΠΎΠΊΠΈΡΠΎΠ²Π°ΡΡ ΠΈΠ»ΠΈ ΠΎΠ³ΡΠ°Π½ΠΈΡΠΈΠ²Π°ΡΡ ΡΠΏΠ°Π²Π½ ΠΎΠΏΡΠ΅Π΄Π΅Π»ΡΠ½Π½ΡΡ
ΡΡΡΠ½ΠΎΡΡΠ΅ΠΉ (
"minecraft:cow" ΠΈΠ»ΠΈ "minecraft:pig 5")
- ΠΠ»ΠΎΠ±Π°Π»ΡΠ½ΠΎΠ΅ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠ΅ Π²ΡΠ΅Ρ
ΡΡΡΠ½ΠΎΡΡΠ΅ΠΉ Π² ΠΌΠΈΡΠ΅ (
AllMobsLimit = 100)
π ΠΡΠΈΠΌΠ΅Ρ ΠΊΠΎΠ½ΡΠΈΠ³ΡΡΠ°ΡΠΈΠΈ:
ΠΠΎΠ»Π½ΡΠΉ ΠΏΡΠΈΠΌΠ΅Ρ ΠΊΠΎΠ½ΡΠΈΠ³ΡΡΠ°ΡΠΈΠΎΠ½Π½ΠΎΠ³ΠΎ ΡΠ°ΠΉΠ»Π° Π½Π°Ρ
ΠΎΠ΄ΠΈΡΡΡ Π²Π½ΠΈΠ·Ρ ΠΎΠΏΠΈΡΠ°Π½ΠΈΡ. ΠΡΠ΅ ΡΡΠ½ΠΊΡΠΈΠΈ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΡΡΡΠ°ΠΈΠ²Π°ΡΡ ΠΈ ΠΎΡΠΊΠ»ΡΡΠ°ΡΡ ΠΏΡΠΈ Π½Π΅ΠΎΠ±Ρ
ΠΎΠ΄ΠΈΠΌΠΎΡΡΠΈ.
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ΠΠΎ Π·Π°ΠΊΠ°Π·Ρ ΠΌΠΎΠ΄ΠΎΠ² ΠΌΠΎΠΆΠ½ΠΎ ΡΠ²ΡΠ·Π°ΡΡΡΡ ΡΠΎ ΠΌΠ½ΠΎΠΉ Π² Discord ΠΈΠ»ΠΈ ΡΠ΅Π»Π΅Π³ΡΠ°ΠΌ: Gvoper
πThis is what the mod configuration looks like:
["Collision Settings"]
#Disable all entity collisions (entities will not push each other or be affected by collision)
disableEntityCollisions = true
[NoAdvancements]
#Disable advancements and their checks
disableAdvancements = true
["Bunnyhop Settings"]
#Enables Bunnyhop: automatic jumping when holding space
enableBunnyhop = false
#Base speed multiplier for bunnyhop
#Range: 0.1 ~ 5.0
baseSpeedMultiplier = 1.0
#Sprint speed multiplier
#Range: 1.0 ~ 3.0
sprintMultiplier = 1.1
#Speed effect bonus per level
#Range: 0.0 ~ 1.0
speedEffectPerLevel = 0.1
#Air control sensitivity (0.0 - 1.0)
#Range: 0.0 ~ 1.0
airControlFactor = 0.41
["Airhop Settings"]
#Enables Airhop: allows jumping in the air
enableAirhop = false
#Airhop mode: true = automatic (every X ms), false = manual (press space each time)
airhopAutoMode = true
#Delay between automatic airhops in milliseconds
#Range: 0 ~ 2000
airhopDelayMs = 515
["Mob Blocking Settings"]
#Enable mob blocking system
enableMobBlocking = true
#List of mobs to block with optional limits (format: "mob_id limit" or just "mob_id" for complete block)
blockedMobs = ["minecraft:zombie 40", "minecraft:skeleton 40", "minecraft:creeper 12", "minecraft:spider 25", "minecraft:cave_spider 15", "minecraft:ghast 6", "minecraft:wither_skeleton 25", "minecraft:bat", "minecraft:rabbit", "minecraft:ocelot", "minecraft:parrot 5", "minecraft:tropical_fish 5", "minecraft:pufferfish 4", "minecraft:cod 5", "minecraft:salmon 5", "minecraft:axolotl 5", "minecraft:frog", "minecraft:tadpole", "minecraft:glow_squid 5", "minecraft:squid 15", "minecraft:strider", "minecraft:bee", "minecraft:endermite 7", "minecraft:phantom 4", "minecraft:guardian 7", "minecraft:silverfish 7", "minecraft:vex 7", "minecraft:drowned 20", "minecraft:elder_guardian 5", "minecraft:warden"]
#Global limit for all mobs (-1 to disable)
#Range: > -1
allMobsLimit = 700
["Mob Blocking AiLod Settings"]
#Enable advanced AI LOD culling for mobs
enableMobBlockingAiLod = true
#Vertical distance (Y axis) beyond which mobs are frozen if not ignored
#Range: 1 ~ 512
mobBlockingYDistance = 16
#Horizontal distance (X/Z axis) beyond which mobs are frozen if not ignored
#Range: 1 ~ 512
mobBlockingXDistance = 32
#List of mobs that are completely excluded from the AI LOD/Frustum culling system
mobBlockingExcludedMobs = []
#List of mobs that ignore the vertical (Y) distance check for freezing
mobBlockingYIgnoredMobs = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:ghast", "minecraft:phantom", "minecraft:vex"]
#List of mobs that ignore the horizontal (X) distance check for freezing
mobBlockingXIgnoredMobs = []
["Limit Far Spawn"]
#Enable the spawn limiter system
enableSpawnLimiter = false
#The radius in chunks around the player at what distance entities can appear
#Range: 1 ~ 64
SpawnRadiusChunks = 7
#List of entity types to ignore for spawn limiting
IgnoredEntities = []
We can arrange to order a mod at Discord, my nickname is Gvoper